- Home
- ...
- Open Roles
- Role Detail
Description & Requirements
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Role Overview
The DICE Audio department is looking for a sound designer to join the Battlefield audio team in our mission to create amazing sounding games and player experiences. You are driven, curious, creative and have a passion for sound design. You are a problem solver and have a strong willingness to learn more about audio as a craft and push the boundaries of what is possible in game audio to create the best audible experience for our players.
Above all you are an excellent listener and thrive in a collaborative creative environment. You are passionate about teamwork and collaboration both within the audio department but also cross teams, disciplines and studios.
As a member of the DICE Audio department you will design sounds for our games and learn our tools and workflows. You will be working in an established and experienced audio team where you will find opportunities for creative growth and mentoring from more senior team members.
Responsibilities:
- Produce content aligned with existing designs and audio direction, ensuring each piece contributes to a cohesive and high-quality soundscape by creating assets and implementations that meet both creative and technical goals.
- Collaborate under the guidance of a Lead to develop sounds for environments, game modes, destruction, and animations.
- Implement your work into the game using the Frostbite engine.
- Deliver high-quality audio within a given budget and timeline.
- Be structured; estimate your work, update plans, submit good data into the branch.
- Refine content and its underlying logic through playtesting and feedback sessions to ensure it meets quality standards and serves its intended purpose.
- Ask for and act on feedback concerning your work. Also provide feedback within the sound team, with a focus on audio execution.
- Be an active mixer for your assets and provide feedback on the title's overall mix.
Qualifications:
- Experience in designing sounds for interactive or linear media.
- Strong understanding of how sound functions in real life, with an ability to balance realism and gameplay readability.
- Developed artistic skills, with a talent for interpreting references and following direction.
- Proficiency with modern studio hardware, editing and design techniques, and software like Reaper, ProTools, Sound Forge, Waves, iZotope RX, and FabFilter.
- Eagerness to enhance game audio production, implementation, and engineering skills.