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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
212393
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.


The FC Developer Experience team focuses on systematic and scalable improvements in core developer efficiency. 


In this role you will join our engineering group and partner cross functionally with teams within FC and Frostbite to optimize workflows, drive adoption of internal tooling and automation, identify and remove process bottlenecks, and promote engineering best practices that improve velocity, quality, and developer satisfaction across all FC development.


Your responsibilities:

  • Develop tools and processes that improve the performance of our Continuous Integration based developer feedback loop.

  • Evaluate and drive adoption of code quality and software quality development tools. Examples include static and dynamic code analysis, code coverage and automated testing.

  • Research application of AI driven development tools into FC’s development workflows.

  • Build and integrate systems that provide insights into developer workflow bottlenecks and help define metrics for tracking developer efficiency and satisfaction. 

  • Partner with stakeholders across the development team and Frostbite engine team to identify pain points in their workflows and solutions to address them.

  • Analyze and optimize developer workflows, including build times and pipeline performance


Required skills and qualifications:

  • BS in Computer Science or related field, or equivalent professional experience.

  • Strong analytical and problem solving skills.

  • Solid understanding of C++ language, best practices, and architectural considerations in resource constraint environments.

  • Experience with usage or deployment of Continuous Integration automation frameworks.

  • Professional experience with using centralized version control systems.

  • A minimum of 5 years of software development experience working with C++ based tech stacks.


Preferred qualifications:

  • Solid understanding of end to end software development cycle and proven aptitudes in building, productizing and maintaining software.

  • Familiarity with video game engines and associated tool sets.

  • Experience with using and maintaining build systems on large code bases.

  • Experience working with game engines and associated game development tools.

  • Experience with CPU performance and memory profiling tools.




Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD

Pay is just one part of the overall compensation at EA.
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
74884070