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General Information

Locations: Seoul, Korea, Republic of 
  • Location: Seoul
  • Country: Korea, Republic of


Role ID
206633
Worker Type
Regular Employee
Studio/Department
EA Studios - Mobile Korea
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Rendering Software Engineer - C++ (Talent Pool)

 

EA Korea Studio

We are EA's game development studio based in Seoul, known for the FC Online series, a AAA sports game, Need for Speed Online and MLB Online. Going beyond localizing global-scale games, we are on our journey to become an all-round game developer and lead a new trend in the gaming industry. Our mission is to inspire the world to Play!

EA Korea Studio, armed with its unparalleled development capability for authentic graphic and diverse content that reflects lifelike football experience, is a large development organization in which Game Designers, Artists, Software Engineers, Development Directors, and Producers work together throughout the entire game development process, from production to live service.

EA Korea Studio adheres to EA's global systematic and documented development process throughout the whole production process, from development planning to game design confirmation, visual direction setting and implementation to QA. At the same time, EA Korea Studio makes improvements based on the feedback from those who participate in the development process by streamlining our processes and pursuing optimization.

 

  • You will be reporting to our Development director.

Responsibilities

  • You will develop a high-quality rendering system for the AAA game using Frostbite, the EA-specific engine.

  • You will provide meaningful solutions through close collaboration between software engineers and artists.

  • You will optimize with performance profiling.

  • You will fix several rendering issues.

Qualifications

 
  • You have 7+ years of experience in related fields

  • You have knowledge of real-time computer graphics

  • You have C/C++, data design, and software architecture skills

  • You have expertise in performance profiling and optimization

  • You have experience developing a low-level rendering function using DX12 or Vulkan, and knowledge

  • You have collaboration skills and understanding of development processes

Required Documents

※ If your application document exceeds 2MB, please upload it to Google Drive first, open it for all viewers, save the link in a notepad file, and then upload the file.

  • Resume and CV in Korean

Hire Processes

  • Application Review - Assignment (Coding Test) - 3 Rounds of Interview - Negotiations (details subject to change)