Skip to content

General Information

Locations: Shanghai, Shanghai, China 
  • Location: Shanghai
  • Country: China


Role ID
206454
Worker Type
Regular Employee
Studio/Department
EA Studios - EA Create
Flexible Work Arrangement
On Site

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

About EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

 

Role

As a part of the Create APAC team, you will be responsible for creating hardware (weapon, vehicle) concept designs for seasonal content, supporting the Live updates to Battlefield. This position requires extensive experience, in addition to creating designs for new themes, and you will utilize your skills and creativity to address any challenges that may arise throughout the R&D process. You will work as part of a team of talented artists under the guidance of the Art Director and in collaboration with Game Designer, Development Director, and 3D Art Leads.

 

Responsibilities:

  • Develop hardware concept art for seasonal updates, including quick iterations or 3D quick models of weapons and vehicles, guided by the established world view, theme brief, or specific requirements.
  • Working with producers, art directors and development directors to ensure work is delivered on time.
  • Following guidance and feedback from different stakeholders.
  • Showcasing our in-game content in the best light.

 

 

 

 

Qualifications

 

  • 3+ years of professional game development experience,
  • Highly proficient in using 2d art software such as Photoshop.
  • Highly proficient in at least one 3D software such as blender, maya, etc.
  • A good understanding of the hardware R&D development processes and pipelines
  • A good understanding of hardware concept design principles, shape language, composition, layout, color, light and shadow, vibe, mood.
  • Portfolio demonstrating high quality hardware concept art