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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
207542
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.


The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.


Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

If you're passionate about building immersive digital entertainment, and your passionate about your craft, this is the role of a lifetime.

As a Generalist Software Engineer, you'll develop cutting-edge technology, tools, and frameworks to shape the next big leap forward. Collaborate with passionate colleagues to create ground-breaking features that redefine the gaming experience. Get ready to leave your mark on the next major evolution of UFC.

Your Responsibilities:

  • Participate with design and development of core systems.

  • Collaborate with cross-functional teams across multiple locations to ensure seamless integration and delivery of a feature.

  • Help drive technical innovation and excellence, optimizing code for performance, scalability, and maintainability.

  • Work with designers and producers to translate creative concepts into reliable software solutions.

  • Be responsible for your own work, collaborating in code reviews and contributing to the quality of the code base.

  • Share progress with your team, reporting to technical leadership and production, collaborating with the wider team and being an active participant in team culture.

Your Qualifications:

  • 1+ years' experience in software engineering, preferably within game development.

  • Strong experience working in C++ software development at a professional level.

  • Experience debugging complex bugs through multiple techniques.

  • Strong knowledge of object-oriented programming and OO design principles

  • Ability to quickly understand existing and unfamiliar code and modify it.

  • Experience communicating and collaborating with multiple disciplines

  • Familiarity with scripting languages e.g. Python, Lua and C#

  • Experience working on PC and either/or PlayStation and Xbox

Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $79,900 - $111,900 CAD

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.