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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
211246
Worker Type
Regular Employee
Studio/Department
CT - Frostbite
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine. Its versatile tools and the latest technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you'll be at the forefront of game engine development, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.

This is a hybrid remote/in-office role in Vancouver and you will report to a Development Director.

Responsibilities

  • You will implement real-time performant, scalable, and high-quality features across our game portfolio.

  • You will collaborate with our engineers, animators, and technical artists to create impactful solutions that empower our game teams to deliver expressive and believable motion.

  • You will lead the technical direction for animation features — defining architecture, setting coding standards, and reviewing designs to ensure they meet our quality and performance goals.

  • You will mentor and support teammates, sharing your expertise through code reviews, documentation, and knowledge-sharing across Frostbite and EA studios.

  • You will identify and champion opportunities for improvement, helping us evolve our tools, workflows, and animation technology through data-driven experimentation and continuous development.

Qualifications

  • 8+ years of professional experience developing in C++ and C# within real-time, engine, or performance-critical environments.

  • Proficiency in 3D math - linear algebra, geometry, quaternions and kinematics.

  • Experience with animation pipelines, multithreading, and performance optimization.

  • Familiarity with console development, and cross-platform architecture.

  • Experience writing clean, maintainable, and performant code by balancing creative goals with technical efficiency.

  • Bachelor's degree in Computer Science, Engineering, or equivalent experience.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
3108034