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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
212243
Worker Type
Regular Employee
Studio/Department
CT - Creative Innovation
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Creative Innovation is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to provide direct impact to our players worldwide.

The Tools and Technology Team within Creative Innovation is looking for accomplished people to help us fulfil our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified experience, creating amazing content and experiences.

The Challenge Ahead:

As a Senior Technical Artist, Tools/Pipeline, you'll help evolve EA's Shared Asset Library (SAL), a large-scale product ensuring content reuse, automation, and scalability across EA games. You'll work with engineers, artists, and pipeline partners to create tools and workflows that improve asset ingestion, metadata completeness, and cross-studio compatibility.

This role will focus on designing modular, reusable systems and tooling that enable other Technical Artists and teams to build and scale pipelines more effectively. You'll contribute to the development of automation and orchestration frameworks for batch processing, ingestion, and asset curation. While workflow engines like ARGO may be part of the broader ecosystem, the core expectation is to collaborate with engineers to define and implement tooling interfaces, telemetry, and automation strategies that can adapt to evolving technologies and team needs.

Your contributions will directly support high-profile projects like Battlefield, Maxis, and Respawn. They will also expand to teams like FC and Bioware. Furthermore, they will lay the foundation for ML/AI enablement through structured, reusable content pipelines.

You'll report to a team Development Director and collaborate with Technical Art Directors and SAL engineering leads.

Day to day, you will...

  • Gather user requirements, design, debug, test, and maintain high-quality, reusable code.

  • Build ETL pipelines using ARGO Workflows to automate asset ingestion, validation, and transformation at scale.

  • Develop modules with logging, telemetry, and retry mechanisms to support stable pipeline execution.

  • Collaborate with SAL engineers to ensure seamless workflow between creative and technical systems.

  • Integrate workflows with DCC tools (e.g., Maya, Blender, Substance) and game engines (e.g., Unreal, Frostbite).

  • Prepare structured and metadata-rich assets to support AI/ML training and content reuse.

  • Automate pipeline steps and deliver self-serve tooling for internal partners and content creators.

You are/have…

  • Proficiency in Python and 3+ years of experience in pipeline/tool development.

  • Hands-on experience with DCC applications such as Maya, Houdini, Blender, Photoshop, and Substance Designer.

  • 3+ years of experience using ARGO or similar workflow orchestration tools in content pipelines.

  • Understanding of modern asset formats like USD and GLB, including cloud-based workflows.

  • Familiarity with batch processing frameworks, containerized tasks, and asset validation systems.

  • Solid software engineering practices (e.g., modularity, testing, and object-oriented design).

Bonus if you have…

  • Experience collaborating with rigging and lighting artists, and software engineers, in the games or film industry.

  • Knowledge of telemetry dashboards, retry strategies, and distributed content workflows.

  • Experience with AI/ML-driven pipelines or interest in automation and tooling.

  • Experience in C#, C++, and working knowledge of .NET

  • Experience with GitLab and CI/CD pipelines.


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD

Pay is just one part of the overall compensation at EA.
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1449