Descripción y requisitos
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.
As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That’s why we promote and support maintaining a healthy work-life balance.
We are looking for a Pipeline/Engine Software Engineer to join the EA Shanghai Studio for FC Mobile project. You will report to Lead Engineer
Location: Shanghai
Responsibilities
● You will develop our software tools that empower us in mobile game development.
● You will integrate tools and third-party packages with existing development pipelines and engines.
● You will troubleshoot and resolve issues related to pipeline tools and engines.
● Provide design, implementation, usage documentation and training.
Qualifications
● Minimum 3 years in C/C++ programming language.
● Minimum 3 years in game engine/client, pipeline tool development.
● Understanding data structure, software architecture and design patterns.
● Proficiency in Python and C# is highly preferred.
● Experience in mobile systems and app development is a plus.
● Working knowledge of SQL query and database is a plus.
● Familiar with CI/CD platforms, e.g., Jenkins or TeamCity.