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Información general

Ubicaciones: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
ID del rol
210656
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - DCS
Acuerdo de trabajo flexible
On Site

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.
As part of Development Creative Services (DCS), you’ll play a vital creative leadership role in bringing EA SPORTS’ most iconic franchises to life. DCS functions as an integrated, internal production partner, delivering high-quality animation content at scale for global teams behind EA SPORTS.

The Associate Animation Director will lead a team of animators in Kuala Lumpur, ensuring precise execution of animation direction. You will be responsible for maintaining creative fidelity, driving production efficiency, mentoring talent, and serving as the key creative liaison between DCS and remote animation leadership.

This is a unique opportunity to shape the movement, feel, and realism of world-class sports games, while growing within EA’s pipeline of creative leaders.

Responsibilities
  • Creative Execution & Fidelity: Accurately interpret and implement animation direction from lead studios, ensuring all content aligns with the franchise’s visual style, athletic realism, and gameplay responsiveness.
  • Team Leadership & Mentorship: Lead, coach, and develop a team of gameplay animators, providing artistic feedback, performance guidance, and career growth support.
  • Production Ownership: Manage animation deliverables across the pipeline, including task breakdowns, milestone tracking, quality gates, and final approval before submission.
  • Client Partnership: Serve as the primary creative point of contact between DCS and EA SPORTS lead animation teams; facilitate reviews, incorporate feedback, and maintain strong collaborative relationships.
  • Quality Assurance: Enforce consistent animation quality across all outputs using benchmarks, playtesting, and sport-specific reference.
  • Sports Animation Expertise: Apply deep understanding of athletic biomechanics, locomotion systems.
  • Best Practices & Scalability: Follow and establish internal standards we needed to support scalable, repeatable production.
  • Risk & Bottleneck Management: Identify scheduling, technical, or quality risks early; propose solutions and escalate proactively to keep production on track.
  • Knowledge Transfer: Document processes, share learnings, and contribute to building a center of animation excellence within DCS.


Experience Requirements
  • 8+ years of professional experience in gameplay animation ideally on AAA sports or action titles.
  • 2–3 years in a lead, supervisory, or mentorship role, managing animation workflows and guiding junior/mid-level artists.
  • Mastery of Maya/Max and MotionBuilder, with extensive experience editing, cleaning, and enhancing mocap data for realistic and stylised human motion.
  • Strong working knowledge in at least one of the major game engines, including animation implementation.
  • Deep understanding of athletic locomotion, transition systems, and responsive animation design in fast-paced games.
  • Proven ability to follow creative direction while contributing smart, production-aware improvements.
  • Experience working in a distributed or service-oriented environment, delivering animation content to remote clients or creative leads.
  • Excellent communication and collaboration skills, able to present work clearly, incorporate feedback constructively, and lead critique sessions effectively.
  • Proficient with production tools such as Jira, Perforce, Shotgun, or similar for task and asset tracking.
  • Passionate about sports, both real-world and gaming, with strong observational skills for athlete movement, timing, and physicality.
  • Bachelor’s degree in Animation, Game Art, Film, or related field, or equivalent professional experience.


Portfolio/Demo Reel Required: Must include examples of shipped gameplay animation.


Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.