Descripción y requisitos
Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates
Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct impact to our players worldwide.
The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.
Role Overview: Technical Artists are the bridge between art and programming departments and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Technical Artist Intern, you will be an individual contributor on a central technical art team supporting the technical delivery of art tools across a distributed production environment.
Day to day you will ... :
Partner with peers on the Tech Art team and with the project Tech Art Director to support game and studio vision.
Collaborate with content creators using a service-minded attitude, looking to understand issues and requirements and offer support.
Assess, design, implement, and maintain art creation pipelines/workflows that meet artist needs and increase productivity for content creators.
Learn and familiarize yourself with multiple technologies, technical concepts, ideas, and problems.
You are/you have…
Knowledge of 3D art packages (Maya desired) and experience in scripting and programming (Python and C# desired).
Foundational experience with (and technical proficiency in) 3D concepts such as modeling, texturing, rendering, physically-based shading, lighting, and environments.
Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.
Experience working on a project in collaboration with other team members.
Excited to learn and apply new concepts, principles, and solutions.
Bonus if you have…
Experience with UI development.
Experience using USD based workflows.
Experience with Git.
You must be available for a full-time paid internship in the summer of 2025
We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full time basis during the 16-week internship. Visa sponsorship is not available for this position.
BC COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • British Columbia (depending on location e.g. Vancouver vs. Victoria): º 65,000 - $70,000 CAN Salary The pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). |