Saltar al contenido

Información general

Ubicaciones: Orlando, Florida, United States of America 
ID del rol
210976
Tipo de trabajador
Regular Employee
Estudio/Departamento
Marketing
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

EA Experiences

Our EA Experiences group is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love – in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.

Fan Growth

EA’s Fan Growth organization with EA Experiences, is responsible for elevating the experiences customers get from our entertainment and maximizing their fun. We’re obsessed with the experiences our fans have with EA. We value people who bring new ideas and perspectives to make Fan Growth a great place to be and be from. We celebrate inclusion. It’s just as important for us to create great experiences for our people as for our players. We’re looking for people who will show up excited to work and ready for fun.


The Cinematic Tech Designer is a game engine specialist who designs and implements in-engine content production workflows to maximize both creativity and productivity for cinematic artists. This work includes importing, manipulating, and preparing 3D assets such as characters, scenery, cameras, animation, lights, VFX, and rendering parameters towards production-ready environments where artists can fully focus on executing their creative work rather than dealing with technicalities. This position collaborates closely with cinematic artists as well as technical artists and developers to ensure our marketing assets are efficiently delivered to the highest quality possible.

This is a hybrid role with 3 days a week in office. You will report to the Sr. Technology Lead in the Marketing Content Production Craft team. 

Responsibilities:

  • Setting up cinematic shot layouts, lookdev scenes, and reusable prefabs on 3D asset pipelines.

  • Improving existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new processes when needed.

  • Understanding DCC/real-time production pipelines and how to manage different asset types.

  • Adapting to artistic and technical constraints to provide efficient workflow solutions for 3D cinematic artists on a per project basis.

  • Identifying and diagnosing game engine technical issues and pipeline inefficiencies and applying the required knowledge to implement solutions to those.

  • Providing hands-on support to artists and engineers regarding cinematic pipeline and game engine workflows, asset performance and validation.

  • Assessing technical creative processes and identifying opportunities for tool improvements.

  • Collaborating with partner teams to solve technical challenges and share best practices.

  • Writing technical documentation and user guides about content production workflows.

  • Contributing to general cinematic content production to achieve the final creative vision as set forward by Art/Creative Direction.

Qualifications:

  • 3+ years of professional experience in a digital art content creation pipeline, within the video game or film/tv industry with a focus on cinematics.

  • Experience with real-time game engine workflows (Frostbite, Unreal, Unity, or similar) and the technical hurdles and limitations associated.

  • Familiarity with Digital Content Creation (DCC) 3D tools such as Maya, Motion Builder, and Houdini with a focus on resolving asset pipeline issues.

  • Experience with visual node-based scripting systems

  • Basic knowledge of any high-level coding language (Python, C#, mel scripting)

  • Experience with version control systems such as Perforce, Git, or Shotgrid (Flow Production Tracking).





Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.