Description & Requirements
Associate Gameplay Designer
Battlefield Studios
Battlefield is one of gaming's most iconic first-person shooter franchises, delivering epic all-out warfare and unforgettable player experiences for more than two decades. United under the Battlefield Studios banner, Criterion, DICE, Motive and Ripple Effect are building the future of Battlefield—creating connected experiences that push the boundaries of multiplayer and single-player gameplay for millions of players worldwide.
Criterion Games
Criterion Games is one of the UK's most celebrated game development studios, with a legacy of creating genre-defining experiences across racing and first-person action. Today, as part of Battlefield Studios, we're helping shape the future of one of gaming's most iconic franchises.
Based in Guildford, our team combines creativity, technical excellence and collaboration to deliver exceptional player experiences. We empower developers to take ownership, solve complex challenges and make a meaningful impact on the games they create.
The Challenge Ahead
We're looking for an Associate Gameplay Designer to help build the future of Battlefield.
This is an exciting opportunity for an early-career designer to develop their skills while contributing to one of the world's most iconic FPS franchises. Working alongside experienced Gameplay Designers and a multidisciplinary team, playing a meaningful role in bringing our shared vision to life.
What You'll Do:
You will report directly into the Gameplay Design Director
Work predominantly within the Frostbite game engine, with expectation to build understanding and competency using multiple systems, tools and workflows to deliver gameplay experiences that achieve desired project goals
Support with the implementation and tweaking of gameplay systems to meet requirements
Work closely with multiple disciplines on a day-to-day basis, from Technical Designers and Software Engineers, to Level Designers, Narrative Designers, Character Artists and more
What We're Looking For:
Knowledgeable about FPS games / the Battlefield franchise
Passion for making meaningful player experiences through gameplay
Experience creating games as part of a team (professional, personal, or during university)
Demonstrable experience of implementing gameplay systems and game balancing in game engines (such as Unreal or Unity)
Foundational knowledge of game design theories and methodologies
Professional experience beneficial, but not essential