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Información general

Ubicaciones: Manchester, Cheshire, United Kingdom 
ID del rol
209857
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Mobile - Playdemic
Acuerdo de trabajo flexible
Hybrid

Description & Requirements

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA winning mobile smash – Golf Clash. Our award-winning studio space offers conventional desk space and indulgent breakout areas, meeting rooms and alternative workspaces. The office has been designed to create an environment that encourages and allows us to do our best work.

After a comprehensive onboarding experience, you will have the opportunity to work as a Principal Game Designer on a globally successful game enjoyed by millions.

As a Principal Game designer within the Golf Clash team at Playdemic, you will be responsible for helping drive the design vision for the game, and facilitating design collaboration with Product, Production, Art, and other disciplines to drive complex feature designs and our Live Op roadmap.

You will be expected to guide the development of your peers in the design team, and hold frequent review sessions with them.  Once settled in the role, you will assist the design team and take an active level of ownership over both the feature and live operations roadmap. 

You will be expected to undertake all of the outlined tasks to a high quality level and to meet necessary timelines. To support these expectations, Playdemic will provide any mentoring and training required to perform your tasks. 

Responsibilities

 

  • Collaboratively drive ideation of features and systems with the product management team.
  • Oversee and assist in deploying Live Service plans, quarterly strategies, and content.
  • Aid guidance of feature development through complex features to align with design direction.
  • Establish benchmarks for high quality design communication throughout each stage of the product life cycle
  • Influence the design team and peers across disciplines to maintain creative vision.
  • Maintain design practices and quality, review design output with Game Design Director

Key Skills

  • A minimum of 5 years’ experience working in a Game Development studio.
  • Experience working on live games with a proven track record of creation and ownership of multiple complex game features, systems, and economies.
  • Experience driving and maintaining live operations roadmap, and optimising for KPIs.
  • Expert level experience of a variety of game databases and data structures.
  • Strong Excel experience, especially in relation to balancing game systems and economies.
  • Strong understanding of analytics, and how they can be articulated into design decisions.
  • Technical skills and knowledge of game development tools including Confluence and JIRA.
  • An ability to work independently within the design team, and aid mentoring junior to senior level designers.
  • Strong communication and teamwork are essential, with an ability to communicate design requirements across disciplines.
  • A strong work ethic to keep up with the demands of iterative design development.

Bonus Skills

  • Prior experience working in a Mobile Game Development Studio.
  • Experience supporting games, with a significant user base, through maintenance, new feature deployment and live operations.
  • Interest in mobile games, with an understanding of the free-to-play genre.
  • Educated to degree level in a game design related subject, or equivalent experience.


This is a hybrid role with mandatory on-site days.



Acerca de Electronic Arts
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