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Información general

Ubicaciones: Shanghai, Shanghai, China 
  • Lugar: Shanghai
  • Estado:
  • País: China


ID del rol
206444
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - EA Create
Acuerdo de trabajo flexible
On Site

Descripción y requisitos

Somos un equipo global de personas centradas en la creación, la narrativa, la tecnología, el desarrollo de experiencias, la innovación y mucho más. Creemos que los juegos y las experiencias increíbles empiezan con equipos tan diversos como el público y las comunidades a las que servimos. En Electronic Arts, el único límite es tu imaginación.

Studio: Create APAC

EA Create APAC is a highly-engaged content creation team within EA Worldwide Studios. We are creatively motivated and focused on high-end visual production across multiple genres and art styles. Working with our game team partners around the world, we share a unified experience with creating amazing experiences and industry-leading visuals. We are looking for pioneers who cut new paths and conquer challenges in our fast-growing future.

Roles and responsibilities:

You will deliver the final visual of MP maps for an EA franchise.

Working with the team, you will brainstorm and pitch the direction, prove the concept and execute on the delivery. You are responsible for the making the commitment and completing the commitment.

You will communicate closely with project leadership and craft leadership, to make sure we are always aligned with game design of the overall product.

You will report to APAC studio leadership.

  • Bring levels through every phase of development from concept to polish
  • Proactively communicate with all stakeholders to ensure a high quality of work
  • Identify and address potential risks, dependencies & constraints related to level design with other departments while maintaining AAA quality
  • Incorporate feedback from research and playtest data to achieve an excellent multiplayer experience
  • Provide and solicit feedback in a graceful, constructive manner, with suggestions and solutions for improvement to the game editor, processes and project

Qualifications

You shipped at least one AAA title, have 3+ years experience in level art and:

  • Experience in multiplayer shooter games as a level artist and/or an avid player
  • Strong layout and environment creation skills
  • Familiarity with advanced game engine
  • Work with partners to implement upon a vision
  • Interest in the environmental aesthetics
  • Break down tasks and work with production to produce estimates and priorities.
  • Work well in a multidisciplinary team, spanning artists, programmers, and designers.