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Información general

Ubicaciones: Manchester, Cheshire, United Kingdom 
ID del rol
214262
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Mobile - Playdemic
Acuerdo de trabajo flexible
Hybrid

Description & Requirements

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Founded in 2010, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Innovation and creative risk taking is encouraged, whilst maintaining developments meeting the needs of the business. Our flat and transparent approach to decision making creates a shared culture of success.

We are committed to constantly improving our working practices and collective knowledge through training and support.

Golf Clash has been entertaining millions of players for over 9 years, and it is our goal to continue providing exciting new features and content to our fans for many more years to come. We are presenting a rare opportunity for a highly motivated Level Designer to join the Golf Clash team and help us to continue to grow and develop our game.

After a comprehensive onboarding experience, you will have the opportunity to work as a Level Designer on a globally successful game enjoyed by millions.

As a Level Designer within the Golf Clash team at Playdemic, you will collaborate with Product, Production, QA, Design, Environment Art, Live-Ops, Analytics and Engineering to create new course content, improve existing holes, and support events, tournaments and other live-service requirements.

Clear, regular communication with senior peers and the wider design team will be important, alongside close collaboration with cross-disciplinary partners to maintain course quality, readability and tooling improvements. Once settled in the role, you will take increasing ownership of the courses you develop.

All outlined tasks should be completed to a high quality standard and within necessary timelines. To support this, Playdemic will provide any mentoring and training required to perform your tasks.

Responsibilities


  • Collaboratively ideate, design, prototype and review new Golf Clash courses.

  • Create holes that deliver readable, fair and engaging risk/reward decisions across different player skill levels and equipment setups.

  • Use golf literacy, course architecture principles and Golf Clash knowledge to design holes that are fun and challenging across tours and events.

  • Maintain clear per-hole documentation covering key design details and live-ops considerations.

  • Collaborate with Product and Live-Ops to optimise course performance, tournament suitability, shootout usage, tour progression and event setup.

  • Work alongside the Environment Art team to ensure courses are visually clear, gameplay readable and developed to a high standard.

  • Propose improvements to existing holes based on player experience, telemetry, live-ops needs, product priorities and team feedback.

  • Be mindful of how course and wind design can influence player choices, including ball selection and event strategy.

Key Skills

  • At least 3 years’ experience working in a game development studio.

  • Experience working on a published game with a proven track record of working on level content or gameplay design within the constraints of a release schedule.

  • Strong literacy in golf as a sport, with an understanding of course design principles and how to translate them into Golf Clash.

  • Strong understanding of core level design principles and how to apply them.

  • Foundational understanding of greyboxing and industry-standard 3D software.

  • Technical skills and knowledge of game development tools including Confluence and JIRA.

  • Communication and teamwork skills, with an ability to work effectively within a team.

  • Strong documentation discipline, with the ability to create clear, maintainable design notes and per-hole specifications.

  • A keen eye for detail and strong player-experience judgement, balancing challenge, fairness and quality across a wide range of players.

  • A strong work ethic to keep up with the demands of iterative design development and live-service content delivery.

Bonus Skills

  • Prior experience working in a Mobile Game Development Studio.

  • Experience supporting games with a significant user base through maintenance, new content deployment and live operations.

  • Understanding of mobile free-to-play economies and how gameplay content can affect player choice and consumable usage.

  • Interest in mobile games, with an understanding of the free-to-play genre.

  • Educated to degree level in a game design related subject, or equivalent experience.



Acerca de Electronic Arts
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