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Información general

Ubicaciones: Vancouver, British Columbia, Canada 
ID del rol
215668
Tipo de trabajador
Temporary Employee
Estudio/Departamento
EA Studios - SPORTS
Acuerdo de trabajo flexible
Hybrid

Description & Requirements

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FC soccer, NHL® hockey, and EA SPORTS UFC.

The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we craft amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.

This team works onsite in our Burnaby office 3 days/week; Tuesday - Thursday. This is a 12-month contract to begin with and has the possibility of longer term employment. 


Who You Are:

Ideally, Lighters will have a background that combines art and technical skills. They typically have a degree in Computer Graphics, Computer Science, and Art-related subjects such as Photography or Computer Animation, Math, or Physics. They will also have solid experience in at least one of the 3D packages currently in use by the industry. These include Maya, Houdini, XSI and 3D Studio Max. Familiarity with other relevant programs are also a plus.

Your Responsibilities:

As a Lighter 2, you will leverage your artistic eye and technical expertise to create lighting that enhances atmosphere, realism, mood, and depth across a variety of scenes. Working closely with the Art Director, Lighting Lead, and cross-discipline partners, you will interpret high-level creative direction and translate it into high-quality lighting solutions that support the project's visual goals. You will consistently deliver mid-complexity tasks with a high standard of quality, making sound decisions when executing the finer details while balancing artistic intent with technical constraints. You will demonstrate strong problem-solving skills by breaking down complex challenges, troubleshooting issues effectively, and collaborating with the wider team to deliver benchmark-quality content that contributes to the overall player experience.


Your Qualifications:

  • 3+ years of experience lighting for video games
  • Experience with a 3D CG package (e.g., Maya, Mental Ray)
  • Delivers on mid-complexity tasks in collaboration with Lighting Lead and Art Director
  • Possess solid artistic skills, including a thorough understanding of color theory, composition, light, and form
  • Delivers technically optimal content, following established budgets and processes.
  • Collaborates with leads to prioritize and plan a backlog of tasks
  • Proactively raises issues and keeps the communication channels open to ensure all stakeholders are informed/consulted
  • Edits attributes of material, light, textures and render features to address critical feedback of visuals
  • Demonstrated understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's
  • You will also understand the physical characteristics of light and how it is simulated in a CG environment (physically based rendering)
  • Able to work from reference materials, identifying and translating key lighting details into applicable information
  • Should be able to work on interior and exterior scenes
  • Experience with film, photography or theater lighting is a plus


Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.