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Información general

Ubicaciones: Melbourne, Victoria, Australia 
  • Lugar: Melbourne
  • Estado:
  • País: Australia


ID del rol
207515
Tipo de trabajador
Regular Employee
Estudio/Departamento
Maxis
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Role: Project Manager (Japanese bilingual preferred)

Location: Melbourne, AU

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

As a Project Manager (internally known as a Development Director) with Maxis, you will partner with producers, craft directors and peers to ensure the project is delivered to spec, on time, to quality, and within budget. You will be reporting to the Senior Director.

Role Expectations

  • Work with internal and external development teams to guide game requirements and specifications
  • Develop roadmaps, schedules and project management schedules
  • Define and measure KPIs for project status updates and gate meetings
  • Raise project risks to production team and project leadership
  • Provide regular status reporting and capacity plan updates
  • Run sprint and milestone planning meetings, bug triage meetings, etc
  • Lead the full software development cycle through from pre-production through to ship, transitioning into live services including release planning and patching
  • Ensure a high-quality product is developed for our players and community
  • Establish engagement processes: Ensure all workflows are clearly defined, processes are documented, and onboard staff on expectations of their roles
  • Collaborate with development team partners to ensure that project interests and values are represented and maintained through the course of development.
  • Coordinate and participate in playtest sessions with development team members
  • Occassional travel, as needed (possibly annually) 
  • Hybrid or on-site work model based in Melbourne

You have

  • Fully fluent in Japanese, both written and verbal
  • 3-5+ years Project Management or Project Lead experience. Detailed work in spreadsheets, burndown charts, and JIRA/JaaS and other project management tools.
  • 1+ years of People Manager experience.
  • Excellent knowledge of production life cycle, processes, and project planning.
  • Experience in a Scrum / Agile and waterfall software development environment.
  • Some technical and engineering experience allowing you to work with engineers
  • Shipped at least 1 AAA titles in large (100+ person) game teams on PC/Mac/Console/Mobile platforms, ideally on multiple platforms.
  • Shipped at least 1 Live Service game and have experience with incident management, change management and release planning

Bonus:

  • Experience living or working in Japan
  • Experience working with simulation games
  • Experience working with outsourcing and external partners
  • Experience with Unity
  • Bachelor's degree in any number of related fields including Computer Science, Game Development, Business, 3D Arts.

Visit us at: https://www.ea.com/ea-studios/maxis



Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestro programa de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad con vacaciones pagadas y nuevas bajas por paternidad o maternidad, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.