Descripción y requisitos
Frostbite is EA’s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world’s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you’ll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.
Come join the Frostbite Rendering team to work directly on the Render Hardware Abstraction Layer of the Frostbite engine. We develop the rendering backends for current and future platforms. The team is currently split between Stockholm, Orlando & Vancouver. We work closely with our "customers", Rendering Engineers, to ensure consistent performance and quality across our supported platforms. We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward and contribute to the success of some of the industry’s biggest titles.
Responsibilities:
Develop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine.
Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.
Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.
Define and drive low level performance profiling and optimization initiatives on multiple platforms.
Qualifications:
Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering
Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC)
Knowledgeable of modern cpu/gpu hardware architecture
Significant experience using a low-level graphics API (DX12, Vulkan, console, etc)
Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc)
Deep understanding of memory management and multi-threading with related debugging and optimization experience