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Información general

Ubicaciones: Stockholm, Stockholm County, Sweden 
ID del rol
211634
Tipo de trabajador
Regular Employee
Estudio/Departamento
CT - Frostbite
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Come join the Frostbite Rendering team to work directly on the Render Come join the Frostbite Rendering team to work directly on the Render 

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

Come join the Frostbite Rendering team to work directly on the Render Hardware Abstraction Layer of the Frostbite engine.   We develop the rendering backends for current and future platforms.  The team is currently split between Orlando and Vancouver. We work closely with our “customers”, Rendering Engineers, to ensure consistent performance and quality across our supported platforms.  We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward and contribute to the success of some of the industry’s biggest titles.

Responsibilities

  • Develop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine.
  • Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.
  • Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.
  • Define and drive low level performance profiling and optimization initiatives on multiple platforms.

Qualifications

  • Bachelor Degree in Computer Science, Math or related field
  • Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering
  • Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC)
  • Knowledgeable of modern cpu/gpu hardware architecture
  • Significant experience using a low-level graphics API (DX12, Vulkan, console, etc)
  • Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc)
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience

Bonus Qualifications

  • Professional experience working on Device Drivers
  • Professional experience developing graphics debugging tools / utilities / visualizers
  • Ability to develop shaders in HLSL or GLSL
  • Test-driven development experience
  • Significant experience using source control systems (p4, git) in large code bases

Performance Competencies (Non-Technical Skills)

  • Attention to detail with respect to correctness and testability, beyond what is normally expected of code that might ship in one game or in one studio
  • A drive for continuous improve to development processes and productivity
  • Humble, eager to learn more and thrives in a learning culture
  • Strong written and verbal communication skills


Hardware Abstraction Layer of the Frostbite engine.  We develop the 
rendering backends for current and future platforms.  The team is currently
split between Stockholm, Orlando & Vancouver. We work closely with our 
"customers", Rendering Engineers, to ensure consistent performance and 
quality across our supported platforms.  We hope you will join our team to 
push the rendering technology that drives the Frostbite Renderer forward 
and contribute to the success of some of the industry’s biggest titles.
 Responsibilities
Develop and maintain cross-platform graphics hardware abstraction 
layer for the Frostbite Engine.
Develop and maintain tools to ensure high quality experience for 
render engineers using Frostbite.
Work closely with game team engineers and the Frostbite rendering 
team to enable and deliver new rendering features.
Define and drive low level performance profiling and optimization 
initiatives on multiple platforms.
 Qualifications
Strong C++ knowledge with at least 7 years of professional 
programming experience in real-time rendering
Experience working in rendering for multiple shipped titles on 
current-generation consoles (PS5, XBSX, PC)
Knowledgeable of modern cpu/gpu hardware architecture
Significant experience using a low-level graphics API (DX12, Vulkan, 
console, etc)
Significant experience with Graphics Debugging Tools (Pix, 
Renderdoc, console, etc)
Deep understanding of memory management and multi-threading 
with related debugging and optimization experienceHardware Abstraction Layer of the Frostbite engine.  We develop the 
rendering backends for current and future platforms.  The team is currently
split between Stockholm, Orlando & Vancouver. We work closely with our 
"customers", Rendering Engineers, to ensure consistent performance and 
quality across our supported platforms.  We hope you will join our team to 
push the rendering technology that drives the Frostbite Renderer forward 
and contribute to the success of some of the industry’s biggest titles.
 Responsibilities
Develop and maintain cross-platform graphics hardware abstraction 
layer for the Frostbite Engine.
Develop and maintain tools to ensure high quality experience for 
render engineers using Frostbite.
Work closely with game team engineers and the Frostbite rendering 
team to enable and deliver new rendering features.
Define and drive low level performance profiling and optimization 
initiatives on multiple platforms.
 Qualifications
Strong C++ knowledge with at least 7 years of professional 
programming experience in real-time rendering
Experience working in rendering for multiple shipped titles on 
current-generation consoles (PS5, XBSX, PC)
Knowledgeable of modern cpu/gpu hardware architecture
Significant experience using a low-level graphics API (DX12, Vulkan, 
console, etc)
Significant experience with Graphics Debugging Tools (Pix, 
Renderdoc, console, etc)
Deep understanding of memory management and multi-threading 
with related debugging and optimization experience



Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.