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Información general

Ubicaciones: Stockholm, Stockholm County, Sweden 
ID del rol
211331
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - DICE Stockholm
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Sound Designer 

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

The DICE Audio department is looking for a sound designer to join the Battlefield audio team in our mission to create amazing sounding games and player experiences. You are driven, curious, creative and have a passion for sound design. You are a problem solver and have a strong willingness to learn more about audio as a craft and push the boundaries of what is possible in game audio to create the best audible experience for our players.

Above all you are an excellent listener and thrive in a collaborative creative environment. You are passionate about teamwork and collaboration both within the audio department but also cross teams, disciplines and studios.

As a member of the DICE Audio department you will design sounds for our games and learn our tools and workflows. You will be working in an established and experienced audio team where you will find opportunities for creative growth and mentoring from more senior team members.


Responsibilities:

  • Produce content aligned with existing designs and audio direction, ensuring each piece contributes to a cohesive and high-quality soundscape by creating assets and implementations that meet both creative and technical goals.

  • Collaborate under the guidance of a Lead to develop sounds for environments, game modes, destruction, and animations.

  • Implement your work into the game using the Frostbite engine.

  • Deliver high-quality audio within a given budget and timeline.

  • Be structured; estimate your work, update plans, submit good data into the branch.

  • Refine content and its underlying logic through playtesting and feedback sessions to ensure it meets quality standards and serves its intended purpose.

  • Ask for and act on feedback concerning your work. Also provide feedback within the sound team, with a focus on audio execution.

  • Be an active mixer for your assets and provide feedback on the title's overall mix.

Qualifications:

  • Experience in designing sounds for interactive or linear media.

  • Strong understanding of how sound functions in real life, with an ability to balance realism and gameplay readability.

  • Developed artistic skills, with a talent for interpreting references and following direction.

  • Proficiency with modern studio hardware, editing and design techniques, and software like Reaper, ProTools, Sound Forge, Waves, iZotope RX, and FabFilter.

  • Eagerness to enhance game audio production, implementation, and engineering skills.

  • Exceptional critical listening abilities.

  • Familiarity with audio middleware such as Unreal, FMOD, Unity, and WWISE is beneficial but not essential.

  • Excellent communication skills.

  • A team player who thrives in a collaborative creative environment.

  • Passionate about teamwork and collaboration.

  • Experience as a sound designer in AA-AAA game development is beneficial.

  • Avid gamer with an interest in creating complex and realistic soundscapes.

As part of your application, please provide:

  • An up-to-date resume and cover letter

  • A show-reel demonstrating your skills

  • As part of the application process we ask you to perform a work assignment.



Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.