Description & Requirements
As the Senior Technical Engineering Manager for EA SPORTS FC QVE, you will be a highly technical, hands-on leader embedded within the franchise, focused on fundamentally redefining software quality. You will achieve this by architecting scalable, AI-driven platforms and upholding a high standard for technical rigor across one of the world's largest sports titles.
Key Responsibilities:
Technical Vision & Platform Ownership: Lead the technical vision, architecture, and delivery of production-grade, scalable quality platforms for the FC franchise.
Hands-on Engineering Leadership: Provide expert technical guidance and hands-on code contributions (C++, C#, Python) to optimize game quality systems.
AI & Cloud Integration: Architect and integrate Generative AI, Machine Learning, and cloud-native technologies into automated testing pipelines to minimize defect escapes and dramatically shorten developer feedback loops.
Operational Excellence: Drive modern CI/CD practices and implement durable system designs to eliminate technical debt and ensure operational excellence.
Team Development & Mentorship: Hire, mentor, and develop a high-performing team of software engineers, coaching them to apply systems thinking, automate relentlessly, and resolve root causes.
Strategic Execution: Translate broad quality strategies into concrete technical requirements, owning a milestone-aligned roadmap with clear delivery commitments.
Cross-Functional Alignment: Act as a technical force multiplier, aligning Development, QV, and Production leaders on architectural trade-offs and execution in a high-velocity environment.
Qualifications:
* 5 to 8 years of professional software engineering experience, with deep expertise in scalable system design and architecture.
* 3+ years of experience leading engineering teams with direct accountability for complex, large-scale delivery.
* Delivering AI/ML-enabled systems or large-scale test automation platforms in a production environment.
* Proficiency Python.
* Extensive experience designing and managing Cloud-native architectures and modern CI/CD pipelines.
Preferred Experience (Bonus):
* Proficiency in C++ and C#
* Working with game engines (Frostbite, Unreal, Unity), rendering pipelines, or real-time systems.
* Strong understanding of game production pipelines, embedded environments, and highly iterative release cycles.