Descripción y requisitos
Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players.
The Creative Innovation team within the Central Technology organization is the driving force behind EA's cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you'll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you're looking for a team that combines the agility of a startup with the impact of a global AAA, then we're looking for you.
Technical Artists are the bridge between art and programming departments and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Technical Artist, you will be an individual contributor on a central technical art team supporting the technical delivery of art tools across a distributed production environment.
This is a hybrid remote/onsite role in Burnaby, BC.
The Challenge Ahead:
As a Technical Artist, you will work alongside our Worlds Team with the support of a Product Owner and Technical Director. You will be working on designing, developing, extending, and supporting custom tools for a variety of content creation workflows. You will also support a variety of EA's crucial content tools with the support of an amazing development team. You will report to a Development Director.
Day to day you will ...
Work with partners (i.e. artists and engineers) to develop user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.
Gather user requirements, design, implement, debug, test, and maintain quality code.
You are/you have…
Bachelor's degree in Art, Fine Art, or Science, or equivalent training and professional experience
Experience with Houdini, Maya, Python, and familiarity with game engines (Unreal, Frostbite, Unity, etc.).
3+ years of experience with developing content creation tools and/or workflows.
Experience with procedural content creation.
Experience working on a project in collaboration with a variety of roles including game teams, artists, engineers, Technical Directors and Art Directors.
Experience working with both artists and engineers and understanding the gap between both disciplines.
Bonus if you have…
Experience with UI development.
Experience using USD based workflows.
Experience with Git.
Experience with CI/CD pipelines.