Descripción y requisitos
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
Innovation, passion, and team-work is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we are looking for the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.
Your Responsibilities
The Technical Artist (TA) acts as a bridge between the Artists and Engineers. They work closely with Art Teams, Project Managers, and Software Engineering teams.
Reporting to Technical Art Directors, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include production workflows, tools, pipelines, asset optimization/integration and shader development. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution.
You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.
Your Qualifications:
- At least 3+ years of game production experience.
- Effective at communicating with different audiences: Artists, Engineers, Managers.
- Experience with 2D/3D art packages such as Maya and Photoshop.
- Experience with tracking, managing and optimizing memory and performance of assets within game scenes.
- Experience using frame debugging tools (Render Doc, PIX or similar).
- Desire to push for quality solutions when resolving technical challenges.
Desirable:
- Experience working on multiple hardware platforms.
- Proficient scripting/programming in Python and C# (C++ is a bonus but is not required)
- Experience with writing and/or debugging shader code (GLSL, HLSL or similar)
- Understanding of the rendering pipeline used in game engines
- Understanding concurrent game asset loading flows, dependencies, and debugging timing and gating issues