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Información general

Ubicaciones: Montreal, Quebec, Canada 
ID del rol
211576
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - Motive Montreal
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

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Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games. 

We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Join us on this extraordinary journey.

The Motive Battlefield team is looking for a Voice Over Designer. As a Voice Over (VO) Designer, you will play an important role in contributing to our game’s overall sound quality, aesthetics and vision. You will work within our sound team to design and integrate systemic and scripted dialog assets for soldiers and commanders (HQ) in a variety of game modes, gameplay scenarios, and cutscenes.

The ideal candidate will have a passion for video games, a drive to create world-class audio and an ability to bring the best out of their team members and peers.


What you'll do:

  • Reporting to the VO Audio Director, you’ll create designs for VO behaviors, implement those behaviors in collaboration with other members of the team, and implement the final dialog files as they become available

  • Use a DAW to edit, name, process and organize voice over sound files

  • Work with an Audio Lead and be responsible for defining VO playback behaviors within an appointed area of the game

  • Implement these voices in our proprietary engine via visual scripting

  • Contribute to VO-adjacent topics like walla and radio chatter

  • Participate in voice over recording and performance capture sessions

  • Test and Quality Control of in-game audio assets

  • Organize and update script documents, design documents, and voice over .wav files

  • Ask for and act on feedback concerning your work. Also provide and act on feedback within the sound team, with a focus on audio execution

  • Be structured; estimate your work, update plans, submit good data into the branch

  • Provide and be responsive to feedback within the sound team

Must Have:

  • Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an incredibly engaging sonic experience for our players

You Will Have:

  • BA, Technical School Degree, or equivalent work experience in Sound Recording Arts. 

  • Prior work experience on a AA or AAA game development team

  • 3+ years of experience with scripted and systemic voice over

  • Knowledge of \ experience with Performance Capture voice over workflow

  • 3+ years of experience or Knowledge of common voice over microphones, microphone placement, and recording studio setups

  • Basic knowledge of audio theory and audio editing practices; includes knowledge of waveform editing, equalization, compression, mixing, plug-ins

  • Proficiency with audio software / DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic

  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, Soundtoys, etc

  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors

  • You must be committed to growing within your craft, and improving your skills as a VO Designer



Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.