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3D ART GENERALIST II
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video game franchises, including Madden NFL football, College Football, EA SPORTS FC soccer, NHL® hockey, NBA Live, and EA SPORTS UFC.
EA SPORTS Artists are a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences.
Together, we combine visual art and technical art to create amazing games for hundreds of millions of sports fans, working across multiple genres and art styles. As part of the EA SPORTS development teams, we encompass characters, worlds, lighting, project management, technical art, and visual effects. We are a diverse group that encourages team members to bring their unique perspectives and crafts to the table.
Sculpting the likeness of an athlete, building massive environments, populating them with coaches, fans, buildings, trees and props – our art team has the ultimate goal of creating fun, immersive, and exciting characters and worlds for our players to experience.
As a 3D Art Generalist II you will work with both internal and external teams of the Character, World/Environment, Lighting, and VFX domains to deliver diverse and engaging characters, worlds, and gameplay levels for our players. You will collaborate closely with Art Directors, Craft Directors, Designers, and Engineers to help develop both the visual and gameplay experiences – according to the goals of each.
This is a full-time role on location in our Orlando, FL studio.
Your Responsibilities:
Creating high-quality benchmark content of all scales from an individual player head sculpt to entire stadiums/arenas
Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modularization
Explore, recommend, and implement new techniques, tools, and workflows that improve quality and efficiency
Coordinate with external developers to deliver game ready assets
Your Qualifications
3 or more years of production experience with 3d asset creation
Proficient high fidelity modeling skills in Maya or similar, along with ability to paint photorealistic surfaces using Zbrush and Substance Painter
Able to customize node-based shaders to meet visual/technical requirements
Well versed in assessing scope, making recommendations, and providing solid estimates.
Able to develop new workflows and processes that improve quality and efficiency through a combination of simple scripting and procedural applications like Houdini, Substance Designer, Unreal Blueprints, etc
Able to Motivate, teach, and mentor teammates by establishing best practices, visual targets, training, and documentation
Experience engaging with external developers through documentation, instruction, and coordinated reviews
Portfolio Requirements
Examples of assets that were created/owned from design through completion.
Examples of high-fidelity modeled assets painted using 3D paint software, e.g., Substance Painter
Character sculpts that demonstrate an understanding of anatomy and capturing the unique likeness of a public figure
Sets, objects, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear
Art that demonstrates the versatility to produce either photo realistic or stylized content in a range of conditions from pristine to destroyed
Examples of assets that were created/modified using procedural applications is a plus.