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Kuvaus ja vaatimukset
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
Your Responsibilities
The Associate Technical Art Director (Assoc. TAD) plays a critical role in advancing how our team delivers world-class experiences. Reporting to the Director of Technical Art, you will collaborate closely with project leads and content creators in designing the pipelines that shape the future of content creation and developing innovative tools and workflows that redefine what 'quality at scale' means. You'll contribute as a leader and a craft expert, working alongside a group that values shared solutions and forward-looking innovation while also ensuring that we're delivering a high performing product.
Candidates may come from Art, Design, Mathematics, Engineering, or Computer Science, but you must be comfortable operating at the intersection of creativity and technology. Most importantly, you bring a genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning and their transformative capabilities.
Your Qualifications:
- At least 8+ years of cinematic/games production experience.
- A bachelor’s degree (or equivalent experience) in a related field.
- Effective at communicating with different audiences: artists, engineers, managers.
- Proficient scripting/programming in Python or C#. (C++ is a bonus but is not required).
- Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.
- A solutions-provider, especially as it pertains to testing and debugging technical issues.
- Experience with asset optimization challenges/techniques.
- A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
- Proficiency with commercial game engines/editors like Unity/Unreal is a plus.
- Proficiency with Generative AI and ML theory and practice is also a plus.
- A Passion for Games!