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Audio Artist - EA Create Audio
Location: Vancouver, British Columbia, Canada - Hybrid/On-site
Who We Are
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
EA Create Audio is a team of high performance audio creators. We are designers, implementers, managers, directors and editors. We work on titles that span continents and genres and are committed to serving our titles with absolute integrity and a focus on quality.
The Challenge Ahead
We are seeking a talented Audio Artist to join our team. In this role, you will collaborate within a team of Audio Artist peers, game designers and directors to design and implement sound effects for the Single Player Campaign of an exciting FPS video game project.
This position requires professional sound design skills, as well as familiarity with game development tools and processes. It's an excellent opportunity for audio artists experienced in AAA video game sound design and audio feature development to make a contribution to one of the industry's leading franchises.
Responsibilities:
- Sound Design for game environments, features and narrative missions
- Implementation of sound features in the game engine
- Collaborate with game designers, artists, and programmers to ensure that sound elements align with game mechanics and enhance the overall gaming experience.
- Ensure audio assets follow established file name, loudness and performance standards
- Ensure build stability procedures are followed and tasks get completed on time
Qualifications:
- Professional skills with DAWs and a range of audio processing tools
- Experience in sound design for game features
- Familiarity with node-based logic systems for sound implementation (e.g. Unreal, Max/MSP, Frostbite)
- Familiarity with content and project management tools like Perforce/JIRA
- Strong organizational, multitasking, and prioritization skills
- Excellent communication and interpersonal skills