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Kuvaus ja vaatimukset
Audio Artist II - Generalist - SKATE
Electronic Arts
Vancouver; Remote in Canada
The Studio
EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified experience creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
The Game
As an Audio Artist II in Create Audio you will work on the next evolution of the skate.™ franchise. We are set to deliver a rich, vibrant, and fun sonic experience that embraces and builds upon everything that makes this franchise so special. We believe in creating an inclusive world inside and outside of our games for our players and our team.
The Role
You will create and implement audio assets, assisting senior audio artists on tasks, including recording sessions, sound design, sound editing, asset management, implementation, troubleshooting and bug fixing. This is a generalist role with an initial focus on SFX asset creation, your responsibilities will shift throughout the project, giving you an opportunity to work on multiple areas.
What We Are Looking For
We are looking for a candidate who is willing and eager to learn new tools, has a strong passion for creative sound design, and is organized and detail oriented to manage a high number of assets on the project. Besides high production values, we are looking for your collaborative input that extends our game into new possibilities.
What Helps You Stand Out
A demo reel which shows your abilities providing audio for interactive media. Linear content is great for showcasing raw creativity and mixing abilities but focusing on demonstrating experience with interactive game projects will help show that your experience relates to our project. Game jams, personal projects, and previous work are all great examples of how to showcase this.
What You Bring
- Professional experience working in a similar role on a sizable interactive media title
- Working knowledge of game audio implementation tools (ex. Unreal, Wwise, etc.)
- Understanding of visual programming (ex. Unreal Blueprints, Max MSP, Reaktor, etc.)
- Solid understanding of game audio implementation best practices
- Proficient in at least one DAW (preferably Reaper)
- Solid post-production and digital audio skills for linear and nonlinear media
- Solid linear editing and sound design skills
Demo Reel / Portfolio
We are unable to accept most videos or other appropriate demo materials due to file size restrictions. Please submit a text file or pdf with links to any portfolio materials.