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EA Experiences
Our EA Experiences group is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love – in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.
Fan Growth
EA’s Fan Growth organization with EA Experiences, is responsible for elevating the experiences customers get from our entertainment and maximizing their fun. We’re obsessed with the experiences our fans have with EA. We value people who bring new ideas and perspectives to make Fan Growth a great place to be and be from. We celebrate inclusion. It’s just as important for us to create great experiences for our people as for our players. We’re looking for people who will show up excited to work and ready for fun.
The Cinematic Tech Designer is a game engine specialist who designs and implements in-engine content production workflows to maximize both creativity and productivity for cinematic artists. This work includes importing, manipulating, and preparing 3D assets such as characters, scenery, cameras, animation, lights, VFX, and rendering parameters towards production-ready environments where artists can fully focus on executing their creative work rather than dealing with technicalities. This position collaborates closely with cinematic artists as well as technical artists and developers to ensure our marketing assets are efficiently delivered to the highest quality possible.
This is a hybrid role with 3 days a week in office. You will report to the Sr. Technology Lead in the Marketing Content Production Craft team.
Responsibilities:
Setting up cinematic shot layouts, lookdev scenes, and reusable prefabs on 3D asset pipelines.
Improving existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new processes when needed.
Understanding DCC/real-time production pipelines and how to manage different asset types.
Adapting to artistic and technical constraints to provide efficient workflow solutions for 3D cinematic artists on a per project basis.
Identifying and diagnosing game engine technical issues and pipeline inefficiencies and applying the required knowledge to implement solutions to those.
Providing hands-on support to artists and engineers regarding cinematic pipeline and game engine workflows, asset performance and validation.
Assessing technical creative processes and identifying opportunities for tool improvements.
Collaborating with partner teams to solve technical challenges and share best practices.
Writing technical documentation and user guides about content production workflows.
Contributing to general cinematic content production to achieve the final creative vision as set forward by Art/Creative Direction.
Qualifications:
3+ years of professional experience in a digital art content creation pipeline, within the video game or film/tv industry with a focus on cinematics.
Experience with real-time game engine workflows (Frostbite, Unreal, Unity, or similar) and the technical hurdles and limitations associated.
Familiarity with Digital Content Creation (DCC) 3D tools such as Maya, Motion Builder, and Houdini with a focus on resolving asset pipeline issues.
Experience with visual node-based scripting systems
Basic knowledge of any high-level coding language (Python, C#, mel scripting)
Experience with version control systems such as Perforce, Git, or Shotgrid (Flow Production Tracking).