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Kuvaus ja vaatimukset
Environment Art Intern
Contract: 6-month Internship
Location: Stockholm, Sweden
Work Model: Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Challenge Ahead
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact on the world of gaming.
Responsibilities:
You will work through the DICE Environment Art onboarding program, taking you through the fundamentals of working with content creation for Battlefield.
You will learn and become comfortable with our workflows, tools and the general pipeline with the help of your assigned mentor.
You will work with multiple tasks; from building props, architecture, set dressing, terrain building and much more.
You will, in a safe and controlled environment, learn step by step how to plan, estimate and implement your work.
You should independently seek out information, guidance and feedback from your team members to grow and learn during your internship. You will take ownership of your learning and be an active part in shaping your internship.
You will collaborate with your peers and Lead Artist, whether in stand-ups, playtests or general art review meetings.
Skills:
A good foundation in 3D Art and comfortability with industry-standard software packages such as Maya, ZBrush and the Substance suite.
A portfolio that shows solid artistic fundamentals and technical understanding of Environment Art.
An interest in how things look and work in real life and an ability to deconstruct reference material to achieve photorealism.
An understanding of crafting with efficiency and the importance of being mindful of performance constraints, both with regards to in-game performance and workflows.
An analytical and critical mindset and that you are excited by challenges and able to adapt to new technologies and tasks.
Tried and tested collaboration and communication skills. For instance, examples of situations where you have had to actively seek out and act on feedback on your work.
Eligibility:
You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, (e.g. LiA)
You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support
You are available to commence a full-time 6 month placement in January 2026.
Help us make play happen. Apply now with an up-to-date Portfolio, CV and Cover Letter in English, explaining why you would like to join EA for this internship position.