- Sijainti: Madison
- Osavaltio: Wisconsin
- Maa: United States of America
- Aloitussivu
- ...
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Description & Requirements
Job title: Production Engineer (Apex Legends)
Location: Vancouver BC, Madison, WI
Work Model: Hybrid
Respawn Entertainment
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.
As a Production Engineer, you will report to the Lead Production Engineer and support game teams by improving development workflows, tools, and day-to-day productivity. You will partner with developers and production to identify friction in pipelines, investigate root causes, and deliver solutions that improve how content is built and shipped. You will work across evolving systems and workflows, using scripting and data insights to reduce manual effort, increase reliability, and enable teams to focus on creating player value.
Responsibilities
- Support development teams by resolving workflow and tooling issues
- Investigate root causes of production blockers and implement fixes
- Test and validate in-development tools and content pipelines
- Build scripts and tools to automate repetitive tasks
- Partner with production to improve team workflows and processes
- Use data to evaluate impact of workflow improvements
- Document tools, workflows, and solutions for team use
Qualifications
- Experience scripting or programming in an object-oriented language
- Experience supporting developers with tools, pipelines, or workflows
- Experience identifying issues and driving solutions in production environments
- Ability to work across technical and non-technical teams
- Experience testing tools or validating workflows in development
- Experience using version control systems such as Perforce
- Familiarity with game engines or DCC tools like Maya or Unreal