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Locations: Vancouver, BC
Can this position be remote?: No
Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players.
The Creative Innovation team within the Central Technology organization is the driving force behind EA's cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you'll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you're looking for a team that combines the agility of a startup with the impact of a global AAA, then we're looking for you.
Our team within Creative Innovation pioneers the development of custom tools incorporating procedural and machine learning technologies to empower content creators to create compelling games. You will be a senior member of this team, reporting to the Director of Product, working with a multi-disciplinary team to build and deliver novel tools and workflows.
This role is hybrid remote/in-office and you will work from our Vancouver/Burnaby office.
Responsibilities:
Define and guide the product strategy for technology solutions used by 3D content creators, in partnership with multiple game teams. This requires an understanding of technical art and art workflows in game development
Collaborate with a diverse team of TAs, SEs, DDs, UX Designers and others by promoting a compelling vision and driving implementation
Set clear objectives and key results (OKRs) for reporting to align team members across the organisation
Manage end-to-end product lifecycle, from concept through adoption
Guide product discovery for new game team use cases, doing customer research, data analysis and experimentation
Qualifications:
5+ years of product management experience, including at least 2+ years with scope of influence across different teams
Experience defining and delivering product strategy for tools used by game development content creators, specifically in environment, world or level building
Experience communicating complex technical concepts to a variety of audiences, with a history of influencing senior leaders in art or technical art
Experience using data and insights to inform product development with the ability to map vision to data-driven results
Bonus: experience with creative content pipelines, games industry experience and/or procedural techniques and tools