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Yleiset tiedot

Sijainnit: Kirkland, Washington, United States of America 
  • Sijainti: Montreal
  • Osavaltio:
  • Maa: Canada


Roolin tunnus
204529
Työntekijän tyyppi
Regular Employee
Studio/osasto
EA Studios - Motive Montreal
Joustava työjärjestely
Hybrid

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive Studios is looking for a Senior Technical Artist to help oversee the rendering related aspects of an open world action adventure AAA title. This position requires high-level artistic sensibilities and strong technical skills; the ability to work with the art and rendering teams to drive the development of new engine features and to guide the content creation to maximize what is available. The candidate must be passionate about making great games, be a strong problem-solver and an effective communicator.

Responsibilities:

  • Work closely with the Art Director and Art team to understand and help define the artistic vision for the game.
  • Work closely with the Tech Art Director and Programming team to understand and help define the technical constraints of the game.
  • Help define the project’s core rendering features and quality settings.
  • Maintain and build upon the project’s shader library.
  • Setup, document and manage the project’s pipelines for shader and texture usage.
  • Setup, document and manage the project’s pipelines for lighting.
  • Setup, document and manage the project’s pipeline for colour grading and post-effects.
  • Guide and tutor art staff on project best practices.
  • Participate in art reviews, with an eye towards identifying technical divergences or opportunities.
  • Act as a subject matter liaison within the wider EA development community.
  • Troubleshoot technical issues with the Art team.


Qualifications:

  • Deep understanding of modern rendering techniques.
  • Capable of creating complex shaders, either via a graph editor or HLSL/GLSL.
  • Proficient in the use of Substance Designer, Photoshop and Maya/3dsMax.
  • Good understanding of runtime lighting solutions and techniques.
  • Knowledge of software rendering solutions, such as Arnold, Vray or Mental Ray is an asset.
  • Ability to script/program in Python, C# or C++ is an asset.
  • Experience producing Art content for AAA games.
  • Experience with the full development cycle of AAA games.
  • Experience working on current console platforms (PS4/Xbox One) and PC.
  • Solutions-oriented approach to runtime performance and artistic needs.
  • Holds their work to high standards and desires to meet and exceed expectations.
  • Strong teamwork skills but also the ability to take ownership and work independently.
  • Passion for making games look and play great.