Ohita ja siirry sisältöön

Yleiset tiedot

Sijainnit: Vancouver, British Columbia, Canada 
  • Sijainti:
  • Osavaltio:
  • Maa:


Roolin tunnus
207290
Työntekijän tyyppi
Temporary Employee
Studio/osasto
EA Studios - SPORTS
Joustava työjärjestely
Hybrid

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.

The Role: UX Designer

The ideal candidate is passionate about UX and evidence based design, and driven to deliver delightful user experiences. In addition to a deep comprehension of usability and human factors, we seek a determined and resourceful, detail-oriented team player. The UX Designer thrives in a highly collaborative, high pressure and iterative product environment.

Responsibilities:

  • Involved in the design of the overall user experience of UFC Team

  • Create innovative, emotive, and fun solutions to complex UX problems within strict technical limitations and tight deadlines

  • Player First - understanding of our target audience, personas and the motivations that lead to deeper consumer engagement

  • Hands-on Architect capable of cranking out several low fidelity wireframes in a day and interactive prototypes in a couple of days

  • Conceptualize and effectively visually communicate UX ideas to get buy-in from stakeholders

  • Own UX features end-to-end including: Creative/Feature Briefs, Milestone Deliverables, Change Requests, and Bug Tracking

  • Work closely with partners to evaluate and translate research findings into actionable results

Competencies and Qualifications

  • Bachelors of Science degree in HCI or a design-related field with Human Factors,

  • 5+ years professional UX experience

  • Experience designing complex user experiences across ideally console games or variety of products and/or services with microtransactions

  • Core UX skills including human factors, psychology, UX principles, heuristics, guidelines etc.

  • Takes initiative, doesn't wait to be asked and plans efficiently while avoiding analysis paralysis

  • Commanding knowledge of Wireframing and Prototyping tools (e.g. Figma, OmniGraffle, Axure, Balsamic, Adobe Creative Suite) and the ability to produce low and high fidelity solutions

  • A portfolio demonstrating a track record of successful UX leadership and high impact creative and emotional design solutions to complex problems

  • Impeccable sensitivity to user goals, wants and needs, furthermore ability to prioritize against business goals

  • Must be a deep thinker, can critically analyze UX and understands why and how it is successful

  • Experience in data synthesis and evidence based design, has experience successfully maximizing AEM

  • Nice to have: you play console games and have interest in sports/MMA