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Kuvaus ja vaatimukset
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Senior VFX Artist
Join us in building the future of Battlefield.
 We’re looking for a Senior VFX Artist World Builder with the skill and vision to bring our vast, chaotic maps to life.
As part of the DICE VFX Team, you will shape the atmosphere of land, sea, and air across some of the most VFX action packed maps in gaming. Your focus will be on worlds, ambient effects, destruction, and environmental storytelling and the epic scale battle beyond and ambient warfare.
This is a hands-on role where you’ll author AAA real-time effects, set new quality benchmarks, and push the boundaries of what our tools and workflows can achieve. Your craft will immerse millions of players in the chaos, scale, and spectacle that you only can find in Battlefield.
What You’ll Do
- Bring vast worlds to life
Design and author real-time VFX for destruction, ambient war effects, weather systems, fire, smoke, and epic set pieces that define Battlefield’s atmosphere. - Shape unforgettable player experiences
Collaborate with Environment Art, Level Design, Audio, Tech Art, and Lighting to ensure effects enhance immersion, readability, and emotional impact. - Bridge vision and execution 
Translate Art Direction into moodboards, prototypes, and in-engine solutions that set the tone for entire maps. - Push technical limits 
Profile, optimize, and debug effects to perform seamlessly across massive, systemic environments and platforms. - Elevate the craft 
Mentor artists, share feedback and raise the bar for quality and consistency. - Innovate workflows 
Partner with our Frostbite VFX engine team to evolve tools, pipelines, and smarter ways of working that shape the future of our craft.
 
Who You Are
- A seasoned craftsperson 
7+ years creating real-time VFX for AAA or large-scale titles, or similar experience within games or VFX, with a portfolio that demonstrates ambition and polish.
Even though we welcome applicants from a film or animation background, the emphasis in this role lies in real-time visual effects from game engines such as Unreal or Unity. - An artistic eye with technical depth 
A Master of timing, composition, and believability, combined with expertise in particles, shaders, and procedural workflows. - A world builder 
Familiar with workflows for large, systemic environments, destruction pipelines, and environmental storytelling. - A collaborative force 
Thrives in cross-discipline teams, bridging art, design, and tech to create shared success. - A mentor and role model  
Eager to guide others, foster a positive feedback culture, and lift the entire team’s craft. - A storyteller through VFX 
Passionate about immersive gameplay experiences and excited to contribute to the spectacle, scale, and chaos that define the franchise.