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Kuvaus ja vaatimukset
Our EA Experiences group is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.
The Software Developer - Animation & Cinematic Tools designs, develops, and maintains software tools on multiple different environments and programming languages to support game cinematic content creation for producing trailers for our games. This ranges from high-level automation scripts to game engine animation or rendering code.
This is a hybrid remote/in-office role. You will report to the Sr. Technology Lead in the Marketing Content Production Craft team.
Responsibilities:
You'll analyze user requirements and existing tools limitations to design and implement efficient software solutions that improve existing processes.
Deliver robust and scalable tools in different programming languages and development environments through version control systems for multiple creative purposes.
Autonomously investigate and understand complex game engine systems to fix code issues, optimize inefficiencies, and implement new features following strict quality and code reviewing policies.
Create technical documentation.
Collaborate with partner teams in developing shared solutions across different EA domains.
Qualifications:
4+ years of professional software development experience as a software engineer in multiple types of software applications (desktop, web, game engines, plugins)
Experience with game engines such as Unreal, Unity or Frostbite, and animation/cinematic related tools
Experience with C++, C#, and Python
Expertise with source control software like Perforce or Git