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Description & Requirements
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!
With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
As a Generalist Software Engineer on the UT Team, you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including user interface, game mode logic, client/server interface, and tools. You will report to the team's manager and work with your technical lead and peers on developing features and systems within the Ultimate Team mode..
Your Responsibilities:
You will work on implementing core logic, game flows, and screens/components for features
You will work on technical solutions covering main areas of game development and related technologies, game features and optimizations of frame-rate and load-times
You will provide feedback, guidance and solutions for improvement and optimizations
You will work with other domain owners to integrate and develop technologies into the game
You will analyze impact to the above mentioned metrics throughout the development cycle
Your Qualifications:
6+ years of experience in C++ software development
Proficiency in integrating and maintaining large-scale systems covering multiple domains
Understanding of memory management, multithreaded job system and run-time optimization and job-based architectures might come in handy
Understanding of ECS and UI architecture patterns
Knowledge of some software design patterns and their strengths and weaknesses
Knowledge of assembler, scripting languages (Python, Lua) and C#
Experience with 3rd party APIs
Skills debugging complex applications
Bachelor's degree in computer science or related field, or equivalent training and professional experience
Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games