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Sound Design Intern – Summer 2026
Electronic Arts is looking for students to join our world-class internship experience for the Summer 2026 term! For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create ground breaking games with some of the best developer talent in the industry.
Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at Respawn.com/studio.
We're looking for a Sound Design Intern to join our team and help us deliver our next incredible experience for players. We are only considering students who will be enrolled in a Bachelor's program in the summer of 2026 and are slated to graduate no earlier than December 2026.
What You'll Do…
- Collaborate closely with the Audio Director and Sound team to design and edit high-quality audio for in-game assets.
- Implement and integrate your sounds into the game using Unreal Engine and Wwise, ensuring seamless audio experiences.
- Organize, spot, and assist with foley recording sessions for cinematic sequences
- Support the team with bug fixes, audio troubleshooting, and quality assurance testing.
- Participate in meetings and contribute innovative ideas to the game.
Qualifications...
- You are currently enrolled in a Bachelor’s Degree granting program in a related field with an expected graduation date no earlier than December 2026.
- Proficient in designing and editing sounds in a DAW, with experience in Reaper preferred but not required
- Familiarity with audio middleware and game engine scripting, with experience using Wwise and Unreal Engine preferred
- Strong problem-solving skills and attention to detail, with a passion for creating immersive audio experiences.
If you are submitting a Reel or Portfolio…
- Showcase personal or school projects that are relevant to this internship.
- Ideally, the reel should feature game audio projects; however, audio work for linear media (such as films or trailers) is also acceptable.
- When including group projects, be sure to clearly outline your individual role and contributions.
- Do not include music-focused work, as this internship does not involve music production.