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Kuvaus ja vaatimukset
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Role and Responsibilities
Reporting to the Lead Vehicle Artist, you will create playable and static vehicles, collaborating with designers and creating art that doesn’t just look good but plays great as well.
Build realistic looking vehicles, setting them up in the engine for gameplay and destruction.
While your main focus is on building assets yourself, you are also expected to support up to two external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
Collaborate closely with vehicle designers, setting up some of the most technically complex content we produce.
Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.
Requirements
Experience from a game title with a realistic looking art direction for vehicles.
Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
A technical mindset for engine setup, interacting with complex systems that may require tweaking for gameplay purposes.
A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
Experience in managing a backlog, working with estimates and delegating tasks to others.