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Sijainnit: Vancouver, British Columbia, Canada 
  • Sijainti: Vancouver
  • Osavaltio:
  • Maa: Canada


Roolin tunnus
201641
Työntekijän tyyppi
Regular Employee
Studio/osasto
CTO - Studio Technology Group
Joustava työjärjestely
Off Site

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

Senior Technical Artist

 

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct impact to our players worldwide.

The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.

 

The Challenge Ahead:

As a Senior Technical Artist, you will work alongside our Worlds Team with the support of a Product Owner and Technical Director. You will be working on designing, developing, extending, and supporting custom tools for a variety of content creation workflows. You will also support a variety of EA's crucial content tools with the support of an amazing development team. You will report to a Development Director.

 

 

Day to day you will ...

  • Work with partners (i.e. artists and engineers) to develop user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.
  • Gather user requirements, design, implement, debug, test, and maintain quality code.

 

You are/you have…

  • Bachelor's degree in Art, Fine Art, or Science, or equivalent training and professional experience
  • Strong Experience with Houdini, Maya, Python, and familiarity with game engines (Unreal, Frostbite, Unity, etc.).
  • 8+ years of experience with developing content creation tools and/or workflows.
  • Experience with procedural content creation.
  • Experience working on a project in collaboration with a variety of roles including game teams, artists, engineers, Technical Directors and Art Directors.
  • Excited to learn and apply new concepts, principles, and solutions.
  • Experience working with both artists and engineers and understanding the gap between both disciplines.
  • Act as a proficient and confident communicator and negotiator, bridging the gap between stakeholders and developers to ensure seamless collaboration and project success

 

Bonus if you have…

  • Experience with UI development.
  • Experience using USD based workflows.
  • Experience with Git.
  • Experience with CI/CD pipelines.