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Yleiset tiedot

Sijainnit: Vancouver, British Columbia, Canada 
  • Sijainti: Vancouver
  • Osavaltio:
  • Maa: Canada


Roolin tunnus
206490
Työntekijän tyyppi
Regular Employee
Studio/osasto
CTO - Frostbite
Joustava työjärjestely
Hybrid

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

Learn More

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA delivers games, content and online services for consoles, personal computers, mobile phones and tablets.

What does a Senior Technical Artist do?

As a Senior Technical Artist, you will report to the Frostbite Technical Art lead. As a part of the Frostbite Technical Art team, specializing in Production Systems, you will help make our development process more creator-centric by serving as a link between engineers and game creators.

What we are looking for

You are a technical artist experienced in content creation, tool development for content creators, and setting up functionality in game engines. You are passionate about improving content creation workflows in game engines by developing tools, automation, and validations. Your technical art experience includes using Python, or similar scripting languages, visual scripting (node-base), and you enjoy working across multiple feature domains to build the best creator experience in Frostbite.

Your expertise in navigating the challenges of content creation and game engines will help us push the boundaries of the latest tools and workflows released by Frostbite to game teams.

Who You Are:

  • At least 6+ years of game/film production experience. You have completed more than 2 AAA games/movies.

  • Experience helping others achieve their best through game development tools.

  • Experience with a diversity of content creation tools within a game engine (unity, unreal, etc).

  • Expert knowledge of scripting/programming in python or other languages.

  • Proficient knowledge of 2D and 3D DCC tools (such as Photoshop and Maya).

  • A willingness to jump into the unknown and solve new problems and to resolve technical challenges and limitations facing content creators

  • Effective at communicating with different audiences.