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Sijainnit: Victoria, British Columbia, Canada 
  • Sijainti: Victoria
  • Osavaltio:
  • Maa: Canada


Roolin tunnus
206658
Työntekijän tyyppi
Intern - Temporary Employee
Studio/osasto
EA Studios - SPORTS
Joustava työjärjestely
Hybrid

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

Electronic Arts is looking for students to join our world-class internship experience. Fall 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Emerging Talent, visit www.ea.com/careers/early-careers

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.

As an Animator Intern, you are a bridge between animation and tech, working with animators, programmers, and the technical animation team. The main responsibilities can include character animation rigging, tools, workflows, data setup, and runtime behaviors. As a technical animation intern, you can be from an Art, Animation, Engineering or Computer Science background; however, you will have experience with and a comfort level working with both the artistic and technical side of problems.

Responsibilities:

  • You will work with the Technical Animation team to support the needs of gameplay animation, cinematic animation, and character art
  • You will support cinematic scene setup, data management, integrations, and troubleshooting
  • You will clean motion capture data from a variety of sources and implementing that data into the game engine


Role Requirements:

  • You are currently enrolled in a Bachelor’s Degree granting program in a related field
  • You have some experience working with a game engine (like Unity or Unreal)
  • You have knowledge of animation packages, such as Maya and MotionBuilder
  • You have some experience working with or creating basic rigged and deforming characters
  • You have some scripting/programming experience (in a language like Python)


You must be available for a full-time paid internship in the Summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the Summer of 2025, slated to graduate no earlier than December 2026. You must be legally authorized to work in Canada on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.