Ohita ja siirry sisältöön

Yleiset tiedot

Sijainnit: Montreal, Quebec, Canada 
  • Sijainti: Montreal
  • Osavaltio:
  • Maa: Canada


Roolin tunnus
207984
Työntekijän tyyppi
Intern - Temporary Employee
Studio/osasto
EA Studios - Motive Montreal
Joustava työjärjestely
Hybrid

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering a hybrid opportunity. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates 

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.


A Technical Artist is a bridge between art and technology, working with artists, programmers, and the technical art team. Their main responsibilities can include art production workflows, tools, pipelines, performance, and shader development. As a Technical Art Intern, you should have a passion for art and be comfortable problem-solving technical challenges in the areas of art, design, mathematics, or computer science.

At Motive in this role, you will work on a game team, developing new technologies in your area of interest (it could be in tool development, procedural workflows, rendering etc.) to improve how we build content for our games.

Responsibilities:

  • Work with the Tech Art leads and team to design and implement art creation tools and workflows or on shaders and on-screen effects.
  • Collaborate with content creators to understand requirements and challenges.
  • Document work in a clear and concise form.
  • Research and keep up with the latest trends and technical tools for developing content and inspire others through knowledge sharing.


Qualifications:

  • Candidate for a bachelor’s degree in a related field.
  • Some experience working with a game engine (like Unity or Unreal)
  • Knowledge of art packages, such as Maya and Photoshop. (Houdini or Substance Designer/Painter is a bonus).
  • Some scripting/programming experience (in a language like Python).
  • An understanding of the processes and challenges in the creation of art content for games.


We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position.