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Descriptions et critères
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.
As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That’s why we promote and support maintaining a healthy work-life balance.
We are looking for a Pipeline/Engine Software Engineer to join the EA Shanghai Studio for FC Mobile project.You will report to Lead Engineer
Location: Shanghai
Responsibilities
You will use and enhance existing game engines by developing on top of the current framework, improving functionality and performance.
You will conduct in-depth research into mobile platform engine architectures, infrastructure, and primary technologies to support cross-platform development.
You will improve and fine-tune game performance to ensure peak operation across multiple release platforms.
You will develop new tools and refine existing ones based on our current toolchain to improve development efficiency.
You will collaborate with game designers and art teams, ensuring that program functionality aligns with design requirements.
You will help create technical specifications and software architecture documents.
Qualifications
Over 5 years of experience in game client or engine development.
Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with C#,Python, MySQL and use P4 or Git in daily development.
Experience with a commercial game engine such as Unreal or Unity.
Experience in engine-related tool development and game engine optimization.
Experience in Android and iOS platform development and debugging.
Good at communication and ability to collaborate within a team.