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Descriptions et critères
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.
As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That's why we promote and support maintaining a healthy work-life balance.
Location: Shanghai, China
Report to: Technical Art Director
Responsibilities
You will support asset development by helping define how EA's internal game engines enable high-quality content production through pipelines and toolchains
You will participate in developing in-game visual features and perform platform-specific performance management and related algorithm optimization
You will collaborate with Technical Directors and Art Directors to provide tools and best-practice recommendations that support project vision, and contribute to real-time performance evaluation
You will define and implement content creation standards, including data structures, naming conventions, and technical specifications
You will work with engineers, artists, and designers to establish performance management and asset validation metrics and workflows, ensuring projects meet defined performance targets
You will resolve common technical issues and analyze and optimize content to achieve required performance and visual quality across a wide range of mobile devices
You will participate in content reviews throughout all stages of development, provide technical feedback to artists, deliver first-line technical support for art-related issues, and ensure proper issue escalation
You will maintain and extend the engine and art toolchain based on project requirements
You will provide technical workflow support for artists and content creators, assist in maintaining shared script libraries and toolchain codebases, and participate in code reviews
You will work in a highly collaborative and creative environment
Qualifications
2+ years of working experience
Shipped at least one title using Unreal Engine or Unity
Bachelor's degree or above in a related field
Be skilled at communicating efficiently with team members from diverse backgrounds, such as artists, engineers, and managers.
Experience with 3D art pipelines and tools (Maya / Blender / Substance), including modeling, level building, and node-based systems (materials, Blueprints)
Familiar with Perforce or Git
Experience in technical debugging and performance optimization (e.g. Render Doc)
Proficient in scripting languages such as Python, C#, or Lua
HLSL / GLSL shader skills and solid graphics fundamentals
Experience in C++ is plus