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Descriptions et critères
WE WANT YOUR BRAINS… PopCap is looking for brainy and skillful people with a passion for making the world’s best games. What’s in it for you? A super-fun environment, rewarding work, and lots of great perks. It takes big, delicious brains to make award-winning titles like Plants vs. Zombies that delight millions of players around the world every day. Are you up for the challenge?
We are looking for a 3D Lead to join us and help continue delivering a long-running and beloved IP to our players, Plants vs. Zombies! This artist will report to the Art Director and work on an upcoming Plants vs. Zombies mobile title. You will rapidly develop concepts to drive the creation of best-in-class visuals, bringing the world of Plants vs. Zombies to life. You have experience in art creation and leadership for mobile games with an eye for industry trends.
3D Lead Artist
Responsibilities
Establish and evangelize visual and technical benchmarks
Oversee high-quality 3D asset creation in a 2.5D “Saturday morning cartoon” style (character, environments, and props)
Review asset implementation in-game for quality and performance
Act as the bridge between 2D and 3D, providing feedback to 2D leads to refine assets for hand-off (optimizing textures for performance and visual quality, etc)
Investigate, vet, and supplement documentation of existing internal & external 3d pipeline
Propose and assist in improvements to current internal & external 3D processes and pipelines
Problem solve to mitigate bugs and performance issues
Work with both internal and external engineering to build tools to support the 3d pipeline and optimize performance
Contribute to PopCap’s Art team culture of learning and accountability
Qualifications
5+ years of experience in similar positions (Senior 3D artist), preferably on a mobile game supporting live service
Demonstrated experience creating 3D character art (props or environment are a plus but not required) in Maya or 3D max, including custom tools
Experience with 3D pipeline creation and/or improvement and documentation
Experience giving feedback to internal/external artists and mentoring (though not managing) a team of mixed experience levels and skill
Experience implementing 3D assets in Unity
Great interpersonal communication skills with an ability to successfully collaborate with multiple departments (design, eng, production)