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General Information

Locations: Hyderabad, Telangana, India 
Role ID
215680
Worker Type
Regular Employee
Studio/Department
EA Mobile - Slingshot Games (India)
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Game Designer II

Location: Hyderabad, Telangana, India

About EA

We’re EA - the world’s largest video game publisher. You’re probably familiar with many of our titles - Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name a few. What you might not know is how deeply we are committed to creating games for every platform - from social to mobile to console - providing players access anytime, anywhere.

For you, that means more opportunities to unleash your creativity, be inspired by passionate teams, and build a meaningful career in any direction you choose.

As EA’s first label dedicated to purely digital games, EA Mobile delivers seamless, high-quality entertainment across mobile, social, and online platforms. With more than one billion players worldwide, we create accessible, engaging experiences for all types of gamers.

The Hyderabad studio is one of EA Mobile’s largest development centers, with 700+ mobile gaming experts across design, engineering, testing, production, and live services. Our Game Development team is focused on building and running live services for some of EA’s top mobile titles.

Our vision is to be EA Mobile’s center of excellence for Live Services and expand EA’s footprint in the casual gaming market.

Our Core Values

  • Tenacity – Hunger to prove yourself and push boundaries
  • Ownership – Commitment to delivering results
  • Passion – Deep love for the craft of making games
  • Collaboration – Belief that great things are built together
  • Alchemy – Bringing creativity and magic to everything you do

 

 

 

 

Role Overview

We’re looking for a Game Designer II to own and drive medium to large-scale systems, economy features, and live-service improvements for Golf Clash. In this role, you will act as a key design owner for interconnected gameplay and economy areas, guiding features from concept through launch and post-launch iteration.

You will help shape player-facing systems such as live events, leaderboards, matchmaking logic, feature surfacing, rewards, economy loops, and new-to-mid game progression. You will partner across disciplines to define requirements, validate hypotheses, assess cross-feature impact, and ensure that systems are fun, fair, scalable, and aligned with player and business goals.

This role requires strong systems thinking, data-informed decision-making, high-quality documentation, and the ability to lead design conversations across product, engineering, analytics, UX, QA/QV, and production.

What You’ll Do

  • Own and deliver medium to large-scale features, systems, economy improvements, and live-service initiatives for Golf Clash.
  • Design and iterate on systems that support the new-to-mid game journey, reducing friction while maintaining long-term depth and progression.
  • Lead or co-lead the design of live events, including event structure, pacing, rewards, player segmentation, leaderboards, matchmaking rules, and surfacing logic.
  • Define and tune economy systems such as coin wagering, Club Cards, reward sources, sinks, progression flows, and player value exchange.
  • Create high-quality design documentation that communicates goals, player motivations, requirements, dependencies, edge cases, success metrics, and tuning rationale.
  • Break down complex systems into clear, manageable deliverables and align partner teams on implementation strategy.
  • Set or refine feature-level KPIs in collaboration with product, analytics, and design leadership.
  • Use telemetry, playtest results, player sentiment, and competitive research to guide tuning, prioritization, and post-launch iteration.
  • Partner with engineering, UX, art, product, analytics, QA/QV, and production to ensure features are feasible, polished, scalable, and delivered to quality.
  • Identify cross-system dependencies and clearly communicate the impact of tuning changes across economy, progression, matchmaking, rewards, and live ops.
  • Review peer designs, provide actionable feedback, and help maintain quality and consistency across Golf Clash features.
  • Mentor junior designers through design reviews, documentation feedback, tuning discussions, and implementation best practices.
  • Conduct competitive teardowns of modern mobile F2P and casual games, translating relevant insights into actionable opportunities for Golf Clash.
  • Proactively surface risks, blockers, ambiguous requirements, technical dependencies, and quality concerns with recommended solutions.
  • Play and evaluate Golf Clash regularly to maintain deep system knowledge, understand player pain points, and identify opportunities to improve the live experience.

What You Bring

  • 5+ years of game design experience, ideally on mobile F2P or live-service games.
  • Proven experience owning systems, economy features, live events, progression, or player journey improvements from concept through live operation.
  • Strong systems and economy design skills, with the ability to understand how changes impact player behavior, game balance, retention, engagement, and monetization.
  • Experience defining feature goals, player problems, hypotheses, success metrics, tuning plans, and post-launch iteration needs.
  • Ability to design and tune interconnected systems using metrics, telemetry, playtest feedback, and player sentiment.
  • Familiarity with Game Data systems, proprietary tools, design/engineering contracts, and implementation workflows.
  • Strong documentation skills, including the ability to communicate complex systems clearly to technical and non-technical partners.
  • Ability to lead cross-discipline design discussions, resolve ambiguity, and drive alignment across partner teams.
  • Experience reviewing designs, giving constructive feedback, and mentoring junior designers.
  • Strong understanding of mobile F2P player motivations, live ops pacing, progression, reward loops, feature surfacing, and economy balance.
  • Ability to evaluate competitive products and apply relevant learnings to a live-service roadmap.
  • High ownership, clear communication, proactive risk management, and strong collaboration skills.

Nice to Have

  • Deep experience in economy design, progression design, matchmaking systems, leaderboard design, or event frameworks.
  • Experience designing live events similar to modern casual F2P games, including self-contained competition loops and reward structures.
  • Experience improving onboarding, early game, new-to-mid game, or returning player journeys.
  • Experience with A/B testing, segmentation, telemetry dashboards, and KPI-driven feature iteration.
  • Familiarity with Unity, Perforce, scripting, XML, SQL, analytics tools, or proprietary GameData workflows.
  • Experience on sports, competitive multiplayer, skill-based PvP, or long-running mobile live-service games.


À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.