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Informations générales

Sites : Manchester, Cheshire, United Kingdom 
  • Lieu: Manchester
  • État:
  • Pays: United Kingdom


ID du rôle
206593
Type de candidat
Regular Employee
Studio/service
EA Mobile - Playdemic
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA-winning mobile smash – Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space and indulgent breakout areas, meeting rooms and alternative workspaces. The office has been ridgeline-designed to create an environment that encourages and allows our team to do their very best work.

Reporting to the Head of Operations, Playdemic is looking for a Game Technical Director to join the management team overseeing the technical direction of our smash-hit Golf Clash. As the Game Technical Director, you will lead all technical aspects, including the technical design, DevOps and our technical teams including our engine, server and client teams to deliver high-quality features to millions of players. 

Responsibilities

  • Lead the technology strategy, development, iterations and live operations of Golf Clash by working with the GM, Tech Art, Art Director, Production, & Engineering team.

  • Partner with engineering people managers to guide and nurture the growth of engineers in the team.

  • Partner with the game's Technical Leadership group to define strategic goals and milestones, establish best practices, and promote the engineering team's core development values.

  • Work with Production, Development Directors, and other disciplines leads to scope tasks and input requirements.

  • Work with EA central teams to adopt shared technology and influence their roadmaps with Golf Clash’s needs.

  • Partner with the commercial team to create and adjust technical decisions and roadmap priorities for the game, using your technical expertise to draw out not only the WHAT & WHEN, but the WHY for the roadmap.

  • Provide technical mentorship and guidance to the engineering team.

  • Be a hands-on participant in architecture/design for our hardest technical challenges.

  • Review completed engineering deliverables before release.

  • Collaborate with broader team partners (design, art, UI, and product) to ensure that engineering interests and values are represented and maintained through the course of development, and that features are being developed with Tech capabilities and performance limitations in mind.

  • Manage to completion, risks and mitigations for the game systems and backend services on the project.

  • Guide the hiring process for the game's engineering team by identifying skill gaps and work with talent acquisition and people managers to find and recruit candidates.

You have

  • 10+ years of professional experience as a software engineer shipping games.

  • 5+ years of experience leading a team of software engineers to develop and live service mobile or cross-platform games.

  • Experience with large-scale software technical architecture and design using custom engines

  • Knowledge of server and infrastructure technology

  • Experience with performance analysis and code optimization.

  • Experience collaborating with producers, artists, designers, product managers, project managers and other engineers.

  • Experience with productive and critical conversations

  • Experience with long-term career mentorship of software engineers with varying levels of experience.

  • Experience with at least one major cloud infrastructure solution (e.g. Amazon, Azure, Google.)

    Bonus

    • Familiarity with the following technologies: Unity/AWS/Redis/Jenkins

    • Expertise in iOS and Android platform development

    • Prior experience with console/PC development

    • Multiplayer technology service experience



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche globale pour notre programme d’avantages sociaux en nous concentrant sur le bien-être physique, émotionnel, financier, professionnel et communautaire afin d’offrir un bon équilibre de vie avec des congés payés, un congé parental, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.