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Informations générales

Sites : Vancouver, British Columbia, Canada 
  • Lieu: Vancouver - Great Northern Way
  • État:
  • Pays: Canada

  • Lieu: Offsite - Canada BC
  • État:
  • Pays: Canada

  • Lieu: Vancouver
  • État:
  • Pays: Canada


ID du rôle
201184
Type de candidat
Regular Employee
Studio/service
EA Studios - Ripple Effect
Organisation de travail flexible
Hybrid

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

Battlefield (General Header For All Roles)Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.

ith studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a Lead Character Artist like you, who is passionate about creating high quality, realistic characters and is keen to lead a team of artists. You will report to our Studio Line Director of Art who is based in Los Angeles. We are considering on-site and hybrid working options in Vancouver.

What you'll do:

  • Sculpt high-resolution characters
  • Create clean game topology, UV's and textures
  • Collaborate with Production to manage the character art team's daily activities
  • Support character design
  • Work with Art Director to drive and maintain high visual quality of character models
  • Partner with engineers and tech artists to develop an character art pipeline
  • Mentor the internal and external character teams through verbal and written feedback
  • Deliver feedback to outsourcing partners

What we are looking for:

  • 5+ years of character lead experience within a game production environment
  • Experience with anatomy, weight and silhouette
  • Maya or similar 3D modeling software skills
  • Expert sculpting skills using Zbrush
  • Experience of PBR texture/material workflows
  • Experience with Marvelous designer
  • Experience with photogrammetry
  • Understanding of rigging and skinning
  • Military gear & hardware knowledge is a bonus
  • Experience with collaboration with other artists, designers, and programmers

Next Steps

The following are required as part of the application process:

  • Apply online with resume
  • Provide web link on resume for online portfolio (required)
  • As part of the application process, we may ask you to complete an art test

#LI-Hybrid, #FlexibleWork

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $107,600 - $147,100 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.