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General Information

Locations: Vancouver - Great Northern Way, British Columbia, Canada 
Role ID
213508
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Lead Producer - Monetization and Content Production Leadership (Apex Legends)

Location: Los Angeles CA, Vancouver BC

Work Model: Hybrid

Respawn Entertainment


Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.


As the Lead Producer for Content, Monetization and Progression Systems, you are the operational architect behind the game’s primary value drivers. Reporting directly to the Executive Producer, you will oversee the production ecosystems that deliver high-impact player content and sustainable business features. You aren’t just managing a schedule; you are ensuring that our Art, Design, Engineering, and Product Management teams are empowered to deliver world-class experiences at a global scale.


You will focus on long-term strategy, near term tactics and deliverables, team health, and the evolution of the production craft, while ensuring your teams are set up to win.



Responsibilities

  • Directly manage and mentor a team of Producers and Senior Producers. You are responsible for their career growth, performance management, and ensuring they operate to high quality

  • Partner with the EP to identify staffing gaps, lead hiring initiatives, and ensure that our production bench is diverse, high-performing, and aligned with the studio’s DEI and team health goals.

  • You don’t do the day-to-day for your teams; you build the environment where they can do it themselves with excellence.

  • You don’t just follow a playbook; you’re a change agent that can innovate and adapt. You will evaluate and refine our development methodologies to increase systemic efficiency and reduce team friction.

  • Use structured methods to plan and sustain organizational change. You proactively identify bottlenecks in the content pipeline and design systemic solutions to overcome them.

  • Champion the use of data and retrospectives to iterate on how we work, ensuring production is seen as a value-add craft across the studio.

  • Act as the primary interface between Content/Monetization pods and the broader studio leadership. You align Creative Directors, Tech Leads, and Product Managers to ensure technical feasibility meets creative ambition.

  • Own the high-level roadmap for your verticals. You are responsible for the delicate balance of "Revenue Accountability & ROI," ensuring the math of player engagement meets our business targets.

  • Facilitate the difficult conversations around scope and priority. You identify risks early and lead the team through complex trade-off decisions without sacrificing quality or morale.

  • Design and oversee our Co-Development and vendor management strategy. You will treat external partners as a seamless extension of our internal team.

  • Manage geographically dispersed teams, ensuring clear communication, cultural integration, and quality control pipelines across different time zones and studios.

  • Efficiently allocate resources across internal pods and external vendors to meet the fluctuating demands of a live-service environment.

Qualifications

  • You have 8+ years of experience in game production, with at least 3 years in a people-management or leadership role.

  • You have a proven track record of managing high-budget co-development or external vendor relationships.

  • You understand the nuances of monetization features and live-service operations. You can speak "data" with Product Managers and "vision" with Creative Directors.

  • You can pivot from a high-level budget meeting with the EP to a deep-dive technical blocker in a pod without losing focus.

  • You have a "Player-First" mindset, ensuring that every production decision is filtered through the lens of the player experience.

  • Experience launching and sustaining a Top-Tier Live Service title.

  • Deep expertise in Jira/Confluence and modern project management toolsets.

  • A history of contributing to the broader production community (speaking, writing, or mentoring).

  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $178,200 - $269,500 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.